Grow your megacorp. Influence media. Warp culture. Start riots. Spread fake news. Topple governments. Become immortal.  

Available on Steam and itch.io now!

A cyberpunk business sim where power and wealth are the first steps to immortality. 


“It’s a delicious premise and executed well […] It’s weirdly intoxicating, and I love how being evil is intrinsically linked to the game’s systems.”
PC Gamer


“I urge you to wishlist and buy it. One-person dev team, labour of love project, tiny budget, really compelling game.
Alexis Kennedy, creator of Fallen London, Sunless Sea and Cultist Simulator


The game was funded by a successful Kickstarter and a grant from the Austrian government.



Rig elections, assassinate politicians and launch military coups!


Achieve immortality by growing new bodies from scratch, then transferring your mind!


Research awful products, then market them so they’re irresistible!


Meet, obey and even blackmail the board of directors!


Research technologies such as Autoshopper, Metafriendship and Sentient Profile!


Monetise the final frontier: transform the moon into an advertising billboard, independent nation or devastating offensive laser!


Pursue insidious agendas and dominate the globe!



Game design by James Patton. Music by Anthony Kroytor.

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Recent Posts

You can test upcoming “Automation” update on itch.io, if Steam isn’t your thing

Hi again everyone, Just a quick one: Spinnortality‘s getting a free update soonish, and I’m looking for testers. If you’ve already got the game on Steam you can opt in to the testing beta; instructions are here. But what if you don’t like Steam, or if you just bought the itch.io version? Fear not: the beta … Continue reading You can test upcoming “Automation” update on itch.io, if Steam isn’t your thing

Soundtrack and Behind the Scenes Extras Now Available

Hi everyone, Just a quick note to tell you I’ve just released a “Soundtrack and behind the scenes” pack for Spinnortality! It has: The Spinnortality soundtrack, remixed a little by the composer. Scans of my handwritten notes while making the game, from its initial conception (and list of potential names) to marketing and final tweaks. … Continue reading Soundtrack and Behind the Scenes Extras Now Available

Crunching the sales numbers

I thought it might be interesting or useful for people to know how Spinnortality’s sales went, so I wrote a post on my main blog talking about that. So if you’d like to know exactly how many units the game sold, and what that means for me going forward, you can pop over there.

More Posts