New Release Date

Hello everyone!

First off, thank you so much for all your interest and support. My little game which started as a fun one-month project now has hundreds of newsletter followers, thousands of homepage views, has been streamed and Let’s Played despite its unfinished state and was previewed in PC Gamer, a site I’ve been reading for years but never imagined I’d be in.

It’s this interest that’s made me rethink my priorities a bit. When I first settled on the August 31st release date, Spinnortality was a silly passion project that was sucking up my dev time. I loved it, sure, but would anyone care if I just stopped work on it? Would anyone notice? Better get it done ASAP, launch it and move on, chalking it up as a long, time-consuming learning experience.

But now people would notice. Other people want to play it, and have! Often for several hours! The reaction to the game is nothing to write home about by normal gamedev standards I’m sure, but it’s far more than I, working alone in my apartment with zero budget, professional experience or brand recognition could have hoped for.

So Spinnortality isn’t some silly side project now. It’s a thing, and a thing I want to do properly. What does that really, ultimately mean, for the game and for me going forward? I’m not sure yet, but I do know I need more time than I counted on. Could I crunch for 3 weeks and make my original August 31st release date? Absolutely, but the game would be less than it could be. I’d achieve my original plan  “Get this done so I can make something else”  but I don’t think that plan suits the game or its audience any more. I’ve got to push back the release date. As of now, the release date is “…when it’s… done?”

I’d love to be more specific and pick an actual date, but I’d probably miss that one and disappoint everyone…? I’m not just being vague and lazy: I’ve been living off savings for the last 2 months in the run-up to what I thought would be launch. But come September I’ll have to start working again. To further complicate things my work is not exactly regular at the best of times, so my schedule is as unpredictable as Schrödinger’s Cat playing roulette in a tornado, to coin a unique image.

What I can promise is the game will be finished at some point: I’ve been working on this for almost two years with zero budget or external support (barring my wonderful, supportive and creative girlfriend), so not much can stop me at this point.

Thank you again for your enthusiasm, your interest and, I hope, your patience.


10 thoughts on “New Release Date

  1. Hey Jamie, if you ask me, the game is already very playable in it’s current form and wouldn’t suffer from getting released in this state. Did you consider still releasing early and pushing updates later?

    1. I agree that it’s very playable, but I still want to add a lot of things to make the overall experience smoother.

      Firstly, I need to add content in the form of more decisions, events and newspaper articles. This is not necessary, but without it the middle of the game drags too much. It’s not technically required for the game, but I don’t want new players to get halfway through the finished game and think “Hm, I’m just doing the same thing over and over again”.

      I also need to add more UI tweaks to just make the experience smoother. I’ve already added a few extra UI icons/indicators and the effect is actually really helpful – if I add a few more UI features it’ll really help streamline the user experience. I also need to do final passes through the missions and spin angles, and a bunch of other/smaller stuff I can’t remember right now but which I’m sure I’ll need to deal with at some point.

      And while it’s true that I could just do the most necessary stuff and launch on time, I want the version that goes out to reviewers, bloggers and Let’s Players to be the best it can be. I basically want it to give a good first impression.

  2. Jamie, it’s alright to take Your time if it’s needed. One thing I know for sure: I will be there for whenever the game comes out! ❤
    Lovely greetings to both of you! I miss you guys very much 🙂

  3. Hey, you should create a patreon or allow donations from the community! I sure people are going to want to help support the game without the stigma of early access, I know i will.
    Thanks and good work from Brazil

  4. I never thought I’d say this, but have you considered early access or some other preorder with a beta. Reading the PC Gamer article it sounded like this was my kind of game and I just want to get my hands on it right now. Maybe have a free beta to get people hooked and start allowing preorders, or get the game on steam early access(no idea of the logistics behind this).

    Keep it up 🙂

  5. I agree that an early access / beta would be a good idea – the steam community are great generally at constructive feedback to help the game develop and it will keep interest up until you are ready for the full release. Have you thought about teaming up with a sponsor? (I know there can be a lot of complications to this but it could help with resources and give you the time you need to develop the project the way you intended it to be?) I’m sure you have thought about this already but anyway I throw in my supportive hat to you – hang in there!

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s